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Complete Idiot's Guide to Visual Basic 6 - Clayton Walnum

 

Introduction 
About the Authors 

 
Part I—First Steps 
Chapter 1—An Introduction to Programming: A Walk on the Wild Side 
The Surprising Secret 
Why Learn to Program? 
What’s a Computer Program? 
Programming Languages 
The Programming Process 
Is Programming Easy? 
Chapter 2—Cranking Up Visual Basic: What Does This Thing Do? 
Starting Visual Basic 
Starting and Loading Projects 
The Parts of the Visual Basic Window 
The Code Window 
Menus and the Toolbar 
Chapter 3—Creating Projects: This Stuff Really Works! 
Three Programming Steps 
Step 1: Creating the User Interface 
Adding the Program Source Code 
Creating Your Program’s Executable File 
Part II—Writing Basic Program Code 
Chapter 4—Variables and I/O: A Programming Secret Revealed 
Computer Programs and I/O 
Variables 
Variables and Input 
Declaring Variables 
Labeling Your Text Boxes 
Fun with Input and Output 
Chapter 5—Visual Basic Mathematics: It’s Easier Than You Think! 
Variables and Math 
Beyond Addition 
Order of Operations 
Data Types 
Mixing Data Types 
Chapter 6—Strings and Text: A Frank Textual Discussion 
Joining Strings 
The Length of a String 
Extracting a Substring 
Finding Substrings 
Changing Case 
Converting Numbers to Strings 
Chapter 7—If, Then, and Else: Decisions, Decisions, Decisions 
Program Flow and Branching 
The If/Then Statement 
Multi-Line If/Then Statements 
Relational Operators 
Logical Operators 
The Infamous GoTo 
Chapter 8—Select Case: Another Way to Decide 
Introducing Select Case 
Digging into Select Case 
Digging Even Deeper 
Ranges and Select Case 
Chapter 9—Looping with For/Next: Counting the Computer Way 
The For/Next Loop 
Adding the Step Clause 
Using Variables in Loops 
Chapter 10—Looping with Do, While, and Until: Around and Around We Go 
The Do While Loop 
The Do Until Loop 
The Do/Loop While Loop 
The Do/Loop Until Loop 
Chapter 11—Arrays: Tricky Problems with Clever Solutions 
An Introduction to Arrays 
Using a Variable as a Subscript 
Control Arrays 
String Arrays 
Chapter 12—File Handling: The Ol’ Data I/O Shuffle 
Steps in Accessing a File 
Opening a File 
Saving Data to the File 
Closing the File 
Trying It Out 
Loading Data from a File 
Appending Data to a File 
Chapter 13—Procedures and Functions: Breaking Things Down 
The Top-Down Approach to Programming 
Using Procedures 
Variable Scope 
Using Functions 
Chapter 14—Printing: Your Own Edition of Hard Copy 
The Printer Object 
Printing Multiple Pages 
Positioning Text 
Chapter 15—The Art of Bug Extermination: Raid for the New Millennium 
Program Debugging 
Stepping Through a Program 
Watching Variables 
Part III—The Elements of Visual Basic Windows Programs 
Chapter 16—Controls and Objects: There’s a Difference? 
Thinking About Objects 
Thinking About Controls 
Chapter 17—Methods, Properties, and Events: An Object’s Inner Workings 
Introducing Properties 
Setting Properties 
Introducing Methods 
Calling Methods 
Introducing Events 
Writing Event Procedures 
Chapter 18—Forms and Containers: Places to Put Controls 
The Form Object 
Form Properties 
Using Form Properties 
The AutoRedraw Property 
The ForeColor Property 
Form Methods 
Form Events 
Part IV—Writing Windows Applications 
Chapter 19—Button Controls: Clicking Your Way to Success 
Command Button Controls 
Command Button Properties 
Command Button Methods 
Command Button Events 
CheckBox Controls 
CheckBox Properties 
CheckBox Methods and Events 
OptionButton Controls 
OptionButton Properties 
CheckBox Methods and Events 
Chapter 20—Text Controls: Computers and the English Language 
Label Controls 
Label Properties 
Textbox Controls 
Textbox Properties 
Textbox Methods and Events 
Chapter 21—List Controls: It’s the User’s Choice 
ListBox Controls 
ListBox Properties 
ListBox Methods and Events 
ComboBox Controls 
ComboBox Properties 
ComboBox Methods and Events 
Chapter 22—Scrolling Controls: Getting from Here to There 
Scrollbar Controls 
Scrollbar Properties 
Scrollbar Methods and Events 
The Promised Sample Program 
Chapter 23—Graphical Controls: Get the Picture, Dude? 
Line Controls 
Line Properties 
Line Methods and Events 
Shape Controls 
Shape Properties 
Shape Methods and Events 
PictureBox Controls 
PictureBox Properties 
PictureBox Methods and Events 
Chapter 24—The Timer Control: Tick, Tick, Tick, Tick... 
The Timer Control 
Timer Properties, Methods, and Events 
A Single Timer Event 
Digging In 
Multiple Timer Events 
Playing the Game 
Digging In (Reprise) 
Chapter 25—Message Boxes and Dialog Boxes: Your Program Speaks Out! 
The Message Box 
Message Box Icons 
Message Box Buttons 
Message Box Titles 
Putting It All Together 
Chapter 26—Menus: Great Selections at a Great Price 
Introducing Menu Bars 
Visual Basic’s Menu Editor 
Responding to Menu Commands 
Appendix A 
Appendix B 
Index